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-
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- Word Games at Camelot
- =====================
-
-
-
- User's Guide
- ============
-
-
-
-
- Adventure LearningWare
- 5667 Snell Ave. No. 236
- San Jose, CA 95123
- USA
-
- Tel: (408) 224-5519
- Fax: (408) 224-4455
- Internet: 71332.3605@CompuServe.Com
- CompuServe: 71332,3605
-
-
-
-
- Distributor In the United Kingdom and Europe
- ============================================
-
- The Thompson Partnership
- Lion Buildings, Market Place
- Uttoxeter
- ST14 8HZ ENGLAND
-
- Tel: +44 (0)1889 564601
- Fax: +44 (0)1889 563219
- Internet: sales@ttp.co.uk
- WWW: http://www.ttp.co.uk
- FTP: ftp.ttp.co.uk
-
-
-
-
-
-
-
-
- The software described in this document is furnished under a license
- agreement. The software may be used or copied only in accordance with the
- terms of this agreement.
-
- Copyright (c) 1996 Adventure LearningWare. All Rights Reserved.
-
- Adventure LearningWare and Word Games at Camelot are trademarks of
- Adventure LearningWare.
- All other brand and product names mentioned in this document are trademarks
- or registered trademarks of their respective holders and are hereby
- acknowledged.
- About Shareware
- ===============
- * Shareware is a method of marketing software that gives you
- a chance to 'try before you buy'.
- * Once you determine that the software meets your needs, you can
- order the full product directly from us or buy it from a store.
- * The full product comes with many benefits, such as more educational
- material, extended game play, and attractive packaging (great for gifts).
- * You are encouraged to share this evaluation copy with your friends,
- colleagues, local school, and to spread the word!
-
- Ordering Benefits
- =================
- Order your copy of Word Games at Camelot and get:
- * The complete game, a total of 36 action-packed levels to keep the
- student motivated.
- * More subjects: Nouns and Verbs, for a total of more than 3300 words.
- * The latest revision, complete with a printed manual and packaged in an
- attractive, full-color box, making it the perfect gift.
- * Get on our mailing list, be the first to hear about new products,
- and become eligible for special offers.
-
- Choose 'Ordering Info' from the main menu for dealer and pricing
- information, and to print an order form.
-
- To Parents
- ==========
-
- Dear parent,
-
- Watch your kids turn into confident, enthusiastic learners with our
- products' unique combination of motivating game play and educationally-rich
- content. At homes and at schools, our software is helping kids build the
- skills and abilities necessary to succeed and prosper in tomorrow's world.
-
- The high replayability of this exciting educational game, the flexibility
- of its options, and the breadth of its educational material combine to
- represent an excellent value. It is a product that will get used again and
- again by all members of your family for many years to come.
-
- Your support of our efforts will allow us to continue to bring you
- skill-building educational software that provides wholesome, non-violent
- entertainment. Software you bought your computer for in the first place.
-
- We are confident that our products will become a winning investment in your
- children's future that will continue to enrich their lives and yours. We
- are looking forward to earning your trust and becoming your number one
- source of quality educational software.
-
- Sincerely,
-
-
- Ashraf Kaiser
- President, Adventure LearningWare
-
-
- P.S. Thank you for trying out this evaluation copy! You are encouraged to
- share it with your friends, your local school, and to spread the word about
- it!
-
-
-
-
-
- Mission Statement
- =================
-
- At Adventure LearningWare, we are committed
- to enhancing the quality of life of our customers
- by fulfilling their needs for quality educational software.
-
-
-
-
-
-
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-
-
- Table of Contents
- =================
-
- Overview and Special Features. . . . . . . . . . . . . . . . . . 1
- Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . 2
- The Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
- Using the Menus. . . . . . . . . . . . . . . . . . . . . . . . . 4
- Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . 5
- The Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . 7
- The Vocabulary Options Menu. . . . . . . . . . . . . . . . . . . 8
- The Game Options Menu. . . . . . . . . . . . . . . . . . . . . . 10
- The Teacher's Options Menu . . . . . . . . . . . . . . . . . . . 11
- Printing Options . . . . . . . . . . . . . . . . . . . . . . . . 12
- Using Record Keeping . . . . . . . . . . . . . . . . . . . . . . 12
- Using the Word List Editor . . . . . . . . . . . . . . . . . . . 13
- The New Player Menu. . . . . . . . . . . . . . . . . . . . . . . 14
- Appendix A: The Game Levels. . . . . . . . . . . . . . . . . . . 15
- Appendix B: Troubleshooting and Customer Support . . . . . . . . 16
- Appendix C: License Agreement. . . . . . . . . . . . . . . . . . 18
- Page 1
- Overview and Special Features
- =============================
-
- Welcome to Word Games at Camelot! This exciting program uniquely combines
- the magic of video games with rich vocabulary-building material. The result
- is a fun product that is going to benefit everyone in your family aged
- eight through adult. As you build a superior vocabulary, you will improve
- your reading comprehension, speaking and writing skills, confidence, and
- self-image. This translates to academic success and improved test scores
- for the student in your family, and career advancement opportunities for
- the working professional.
-
- We are confident that your investment in our products will become an
- investment in your children's future that is going to enrich their lives
- and yours.
-
- Allow us to take you on a quick tour of the program's many features and
- benefits.
-
- Engaging and Fun Learning Environment
- -------------------------------------
- Nonstop action, colorful graphics, fluid animation, captivating sound
- effects and music, and an enchanting story keep students of all ages
- engaged and motivated in their learning quest. To advance in the game and
- get to next level, the student must demonstrate a mastery of the word list
- they are learning. This seamless integration of fun and educational
- material is key to successful educational software.
-
- Extensive Material for Every Age and Level
- ------------------------------------------
- With more than 3300 words organized by difficulty level (the shareware
- evaluation copy has about a third of that), there is something for everyone
- in the family: From the young learner who is building reading skills, to
- the student who is preparing for college entrance exams, to the working
- professional who wants to improve their communication skills.
-
- The Word List Editor
- --------------------
- Use the included word list editor to customize the program by adding your
- child's weekly word list, a list of technical or specialized terms, or even
- words in a foreign language.
-
- Record Keeping
- --------------
- Use the record keeping feature to automatically save performance records
- that track the students' progress. You can view these records on-screen or
- print them out.
-
- Generation of Printed Materials
- -------------------------------
- The fun doesn't have to stop when you turn off the computer: You can print
- crossword puzzles, word search puzzles, flash cards, and tests for
- traditional pen and paper learning activities. You can even print materials
- from your own word lists that you created with the word list editor.
-
- Page 2
- Perfect for Home, School, and Home-School
- -----------------------------------------
- Parents, teachers, and home-school parents find the program to be a
- powerful educational tool thanks to the advanced features such as the word
- list editor, record keeping, and the generation of printed materials.
- Students love the fun aspect of the program and ask repeatedly to play the
- "game" at home as a supplement or substitute to classroom work.
-
- Getting Started
- ===============
-
- System Requirements
- -------------------
- The minimum requirements to run the program are:
- * 286/16MHz IBM PC or 100% compatible.
- * MS-DOS 3.1
- * 512KB free conventional RAM (640KB total system RAM).
- * VGA graphics card and display.
- * A 3.5" High Density floppy disk drive and a hard disk
- with 1MB of free space.
-
- The following is supported but not required:
- * A Sound Blaster or 100% compatible sound card.
- * A printer.
- * Microsoft Windows 3.1 or Windows 95.
-
- To create an icon for the program in Windows 3.1:
- -------------------------------------------------
- 1. Click the program group where you want the icon to belong.
- 2. Click on File and choose New...
- 3. Select Program Item and choose OK.
- 4. Fill out the Program Item Properties dialog box as follows:
- * Description: Word Games at Camelot
- * Command Line: WGC.PIF
- * Working Directory: C:\WGC (If you installed the program to a different
- drive and/or directory, substitute the correct drive and/or directory
- in the above).
- 5. Click on Change Icon...; a warning message appears, click OK to bypass
- it. The Change Icon dialog box appears; enter C:\WGC\WGC.ICO in the
- File Name box and press Enter (If you installed the program to a
- different drive and/or directory, substitute the correct drive and/or
- directory in the above). Click OK to accept the icon.
- 6. Now you are back in the Program Item Properties dialog box, Click OK.
- 7. The program's icon now appears in the selected program group. You
- can double click that icon to start the program.
-
- To start the program from Windows:
- ----------------------------------
- If you haven't created an icon for the program, you can use the following
- procedure to start the program from Windows:
-
- 1. If you are running Windows 95 click on Start. If you are running
- Windows 3.1 click on File.
- 2. Click on Run
- 3. Type C:\WGC\WGC.PIF and press ENTER. (If you installed the program to a
- different drive and/or directory, substitute the correct drive and/or
- directory in the above.)
- Page 3
- To start the program from DOS:
- ------------------------------
- 1. Change your current directory to the program directory:
- Type CD \WGC at the DOS prompt and press ENTER. (If you installed the
- program to a different directory, substitute the correct directory in
- the above.)
- 2. Type WGC and press ENTER.
-
- Signing In
- ----------
- Before you start the game you need to sign in. The New Player menu lists
- all players who had signed in before. If you played the game before, your
- name is on the list and you can choose it. Use UP ARROW or DOWN ARROW to
- select your name, then press ENTER
-
- If this is your first game, you need to enter your name. Use UP ARROW or
- DOWN ARROW to select Add a Player, and press ENTER. A text entry box
- appears, type your name and press ENTER. The program then displays the
- story of the game. Continue to press any key to advance in the story.
-
- The Story
- =========
-
- This is the time of King Arthur. A magical time when courageous knights
- roamed the land in search of fantastic adventures, defending the weak, and
- righting the wrong. Buried treasures, awesome fortunes, and great honors
- awaited brave knights who dared to prove their worth.
-
- King Arthur was the fairest and bravest of all kings. He built a
- magnificent castle at Camelot. From there he ruled his vast kingdom.
- Justice and happiness prevailed.
-
- King Arthur gathered his loyal knights at Camelot. From there they rode
- forth to defend the kingdom, slay dragons, and embark on fantastic
- adventures. The knights sat at the Round Table, a table that had no special
- seat of honor. This meant the knights were all equal and at peace with each
- other.
-
- King Arthur needed one more knight to join the Round Table. He turned to
- Merlin the enchanter for help. Merlin was the most skilled wizard who ever
- lived, and the king's most trusted advisor.
-
- Merlin suggested they organize a contest for the best knights in the
- kingdom. Each contestant must brave many dangers, overcome fierce
- opponents, and gather hidden treasures. The successful knight would also
- have to demonstrate a mastery of words and their meanings. Because, at
- times, words can be mightier than the sword.
-
- The king liked the idea. He sent out messengers to the four corners of the
- kingdom to announce the contest. The news traveled fast across the land.
- Many excellent knights came to Camelot to take on the challenge but none
- could complete it.
-
- Now, it is your turn!
- Page 4
- Using the Menus
- ===============
-
- Options and commands in the program are organized within menus. A flashing
- cursor to the left of menu indicates what item is currently selected. Use
- the UP ARROW and DOWN ARROW keys to move the cursor to the item you want to
- select. Selecting alone does not initiate an action. You must choose an
- item by pressing ENTER when that item is selected to carry out an action.
-
- Some menu items are commands that initiate an action (e.g., Start Game),
- others are options that you can set to different values (e.g., Music
- On/Off), while others activate a different menu (e.g., Game Options).
-
- Another important key is the ESC key. It is the key at the top left corner
- of most keyboards. This key allows you to 'Escape' or cancel the current
- activity.
-
- The Help Panel
- --------------
- An important source of help information is the help panel at the bottom of
- your screen. It displays context-sensitive help information. Help messages
- typically describe the currently selected menu item, or the available
- keyboard commands.
-
- The Status Panel
- ----------------
- If there is no help available for the currently selected item, the help
- panel turns into a status panel. The status panel displays the current
- player's name, the selected word list, the type of word problems to ask,
- whether record keeping is on, and the percentage of correct answers
- required to pass a level.
- Page 5
- Playing the Game
- ================
-
- Choose Instructions from the Main menu for useful and illustrated help
- screens on how to play the game. You can also access those instructions
- anytime while playing the game by pressing F1.
-
- Activating the game demo is also a good way to learn about the different
- game elements and play.
-
- Your objective in each level is to answer the guards' questions (the
- vocabulary drill), achieve enough correct answers, and find the exit sign
- to advance to the next level.
-
- The Score Panel
- ---------------
- The score panel is displayed at the bottom of the screen while you are
- playing a game. It displays the score, the health meter, and the game level
- number. It also displays how many problems you got correctly, how many
- incorrectly, and the number of problems you need answered correctly to pass
- (labeled Goal).
-
- Game Control Keys
- -----------------
- The following keys allow you to control the game play. (The program does
- not support a joystick or a mouse.)
-
- * Press LEFT ARROW to move left, RIGHT ARROW to move right, and SHIFT to
- jump.
- * Press UP ARROW to look up, climb up, operate a switch, or enter through a
- door.
- * Press DOWN ARROW to look down, climb down, or operate a switch.
- * Press ESC to bring up the Game Options menu where you can set the game's
- difficulty level, speed, and sound options. You can also use this key to
- pause the game, and when you are ready to continue, choose Resume Game.
- For more information about the Game Options menu, see "The Game Options
- Menu" later in the manual.
- * Press F1 to display the game playing instructions.
- Page 6
- Game Elements
- -------------
- * Foes, Food, and Health
- Along the way you must avoid different opponents or they will cause you to
- lose health points. Eating the food you find replenishes your health. The
- health meter on the scoreboard displays how many health units you have
- left. If you run out of health units, you will have to restart the level
- from the beginning. You will lose all health if you fall into a pool of
- water or a pit of spikes (ouch!).
-
- If you encounter a flagpole, raise your flag and you will restart there if
- you lose all health instead of restarting from the beginning of the level.
-
- Note: Some opponents have a weakness and you can use your own weight to get
- rid of them! Also, some levels contain an invincibility shield that
- protects you from all opponents for a limited amount of time.
-
- * Goods and Scoring
- The levels are full of goods (shields, swords, daggers, and other knight's
- accessories and necessities), collect them for points. Each level also
- contains treasures hidden in secret areas.
-
- * Teleports, Switches, and Doors
- Some levels contain teleports you can use to enter hidden areas. To use a
- teleport, simply run into it. Other levels contain switches you can operate
- to open doors, or to make walls or floors appear or disappear. To operate a
- switch, stand in front of it and press UP ARROW or DOWN ARROW. On some
- levels there are doors that take you inside rooms or huts. To enter through
- a door, stand in front of it and press UP ARROW.
-
- End of Game Options
- -------------------
- If you did not achieve enough correct answers to pass, you get one (and
- only one) more opportunity to retake the missed words in a quiz format and
- achieve your goal. It is a good idea to first choose the Review Missed
- Words command before you attempt the make up quiz. Only when you achieve a
- passing grade can you advance to the next game level.
-
- If you achieved your goal of correct answers, you receive bonus points for
- the percentage of words you got correctly, and for the percentage of
- treasures and hidden treasures that you collected in the game. You get an
- extra bonus if you got 100% of the words correctly or if you collected 100%
- of the treasures. If the word list you used was one that you previously
- completed successfully, no bonus points are awarded.
-
- The program then presents you with the Vocabulary Options menu. If you have
- successfully mastered the word list, now is a good time to choose a new
- word list. The program keeps track of which word lists you have
- successfully completed and will not award you the end of game bonus points
- if you use a word list you had completed before.
-
- From the Vocabulary Options menu, you can display the selected word list
- using the Show List command, and study it using the Study List command.
- When you feel confident that you learned your word list, choose Start Game
- to continue your adventure. For more information about the Vocabulary
- Options menu, see "The Vocabulary Options Menu" later in the manual.
- Page 7
- The Main Menu
- =============
-
- The Main menu is the first menu you see when you start the program.
-
- The following describes the items available in the Main menu.
-
- * Start Game:
- Start a game. The game starts at the level the player was at last. If you
- played the game in its entirety, you get to choose the level to play at.
- See Appendix A, "The Game Levels," for a list of the game levels.
-
- * Game Options:
- Activate the Game Options menu. From that menu you can set the options that
- affect game play such as the game's difficulty level and speed, sound
- effects, and music. For more information, see "The Game Options Menu" later
- in the manual.
-
- * Vocabulary Options:
- Activate the Vocabulary Options menu. From that menu you can select a word
- list, select the type of problems to ask, display the words in the selected
- word list, study it, or take a quiz. For more information, see "The
- Vocabulary Options Menu" later in the manual.
-
- * Teacher's Options:
- Activate the Teacher's Options menu. From that menu you can select the
- percentage required to pass a level, turn record keeping on or off, view
- the students' records, generate printed materials, or use the word list
- editor. For more information, see "The Teacher's Options Menu" later in the
- manual.
-
- * New Player:
- Select a different player or to add a new one. For more information, see
- "The New Player Menu" later in the manual.
-
- * High Scores:
- Display the game's high scores list.
-
- * Story:
- Display the story of the game.
-
- * Instructions:
- Display the game's playing instructions. You can access those same
- instructions while playing the game by pressing F1.
-
- * Demo:
- Start a self-running demo of the game in action. It is a great way to learn
- about the game play. The demo also starts automatically after a delay if
- you don't touch the keyboard while in the Main menu.
-
- * Quit:
- Quit the program. You can also press ESC to activate this command. You will
- be prompted to confirm your choice.
- Page 8
- The Vocabulary Options Menu
- ===========================
-
- The Vocabulary Options menu is activated from the Main menu. It is also
- automatically activated after you complete a game level. From this menu you
- can set options related to the educational material, such as which word
- list to use and the type of problems to ask. You can also display the
- selected word list, study it, and start a quiz or a game.
-
- The following describes the items available in the Vocabulary Options menu.
-
- * Start Game:
- Start a game. It is identical to the Start Game command in the Main menu.
- It is repeated here only for convenience.
-
- * Start Quiz:
- Start a quiz. A quiz simply drills you in the word list and does not
- contain a game element.
-
- * Study List:
- Study the currently selected word list. The program displays a sentence
- containing the word you are learning, and gives you an opportunity to think
- of its meaning. When you press a key, the definition of the word is
- displayed. It is a good idea to study the word list before you start a game
- or quiz.
-
- * Show List:
- Display all the words in the selected word list on-screen. Useful for
- verifying the difficulty level of the word list and in determining if you
- need to study the list.
-
- * Level:
- Select the difficulty level of the word list. Settings include Beginning,
- Intermediate, Advanced, SAT/ College, Challenge and Custom. Choose the
- Custom setting to load a word list that you created with the word list
- editor.
- Note: SAT stands for Scholastic Aptitude Test, a standardized test given to
- students seeking admission to college in the U.S. The words in this level
- have appeared in previous tests and are helpful in SAT preparation.
-
- * Category:
- Select the category of the word list. Settings include Adjectives, Nouns,
- and Verbs. (Only Adjectives are available in the shareware evaluation
- copy.)
-
- * List No.:
- Select a particular word list from the ones available for the selected
- level and category. The word lists that you have successfully completed
- (either in a game or a quiz) are displayed in red. If you choose a list you
- have completed before and start a game, you will not be awarded end of game
- bonus points.
-
- * Datafile:
- Load a word list that you created with the word list editor. The custom
- word list is then loaded and made ready for use with all program
- activities. (This option is present only if you selected the Custom setting
- for the Level option.)
- Page 9
- * Pick Word:
- Enable the type of problem where you are presented with a definition and
- you have to pick a word that matches that definition from a list of words.
-
- * Pick Definition:
- Enable the type of problem where you are presented with a word and you have
- to pick a definition that matches that word from a list of definitions.
-
- * Complete Sentence:
- Enable the type of problem where you are presented with a sentence missing
- a word, and you have to pick a word that completes that sentence from a
- list of words.
-
- Note: The three options above specify the types of problems that appear in
- the game or quiz. If more than one type is selected then the type of
- problem alternates between the selected types. At least one of these three
- options must be turned on.
- Page 10
- The Game Options Menu
- =====================
-
- The Game Options menu is activated from the Main menu. It is also
- accessible at any time during game play when you press ESC. From this menu
- you can set options related to the game play, such as the game's difficulty
- level and speed, sound effects, and music.
-
- The following describes the items available in the Game Options menu.
-
- * Resume Game:
- Resume game play. (This option is present only when you are playing a
- game.)
-
- * Stop Game:
- Stop the game play and go back to the Main menu. Any progress made in the
- current game level is lost. (This option is present only when you are
- playing a game.)
-
- * Difficulty:
- Set the difficulty level of the game play. The more difficult the level,
- the smarter your foes are and the faster they move. There are three
- settings to choose from: Easy, Average (default), or Hard.
-
- * Speed:
- Set the speed of the game play. There are two settings to choose from:
- Regular (default), or Slow. The Slow setting has the effect of running the
- game in "slow motion." Choose the Slow setting for the less experienced or
- younger player who feels that the game plays too fast.
-
- * Sound:
- Select the sound effects device. There are three settings to choose from:
- -Off: Turns off the sound effects.
- -PC Speaker: Plays sound effects through the computer's built-in speaker.
- The PC speaker can only play rudimentary sound effects.
- -Sound Card: Plays digitized sound effects through your sound card's
- speakers. This setting is available only if the program detects a Sound
- Blaster or compatible card.
-
- See Appendix B, "Troubleshooting," if you have a sound card and the Sound
- Card setting does not appear as a selection or if you have a problem with
- the sound generation.
-
- * Music:
- Turn the music on or off. This option is available only if the program
- detects a Sound Blaster or compatible sound card. When turned on, it plays
- a music track through your sound card's speakers.
-
- See Appendix B, "Troubleshooting," if you have a sound card and the Music
- option does not appear or if you have a problem with the music generation.
- Page 11
- The Teacher's Options Menu
- ==========================
-
- The Teacher's menu is activated from the Main menu. From this menu you can
- select the percentage of correct answers required to pass a level, turn
- record keeping on or off, view the students' records, generate printed
- materials, or start the word list editor.
-
- The following describes the items available in the Teacher's menu.
-
- * Required Percentage:
- Select the percentage of correct answers required to pass a quiz or game
- level. The available settings are: 70%, 80% (default), 90%, and 100%.
- Note: This option is global, meaning that it applies to all students, not
- just to the student who signed in last.
-
- * Record Keeping:
- Turn the record keeping feature on or off. When turned on, a student's
- performance record is automatically saved after each quiz or game level.
- For more information, see the section "Using Record Keeping" later in the
- manual.
- Note: This option is global, meaning that it applies to all students, not
- just to the student who signed in last.
-
- * View Records:
- Display the students' performance records that were saved by the record
- keeping system. You also get the option to print or delete them. For more
- information, see the section "Using Record Keeping" later in the manual.
-
- * Printed Materials:
- Print the currently selected word list as a list, a test, flash cards, a
- word search puzzle, or a crossword puzzle. See the section "Printing
- Options" below, for more information related to selecting the print device.
-
- * Word List Editor:
- Start the word list editor. Use it to create your own custom word lists.
- For more information, see the section "Using the Word List Editor" later in
- the manual.
- Page 12
- Printing Options
- ================
-
- When you print from the program, you can choose to print directly to a
- printer attached to the computer's first parallel port. Your other option
- is to print to a Disk File. When you choose the latter option, you will be
- prompted for a filename. You may enter a drive specifier, and/or a
- directory where you want the file to be located. The output that normally
- goes to the printer will go into a text file by the name you supplied.
-
- The Disk File option is useful when you don't have a printer ready and
- attached to your computer's first parallel port. You can print the output
- file later, or on a different computer if necessary. To print the file from
- DOS, you can use the DOS Print command. From Windows 3.1, you can use the
- File Manager's Print... command in the File menu. Please consult your
- operating system manual for detailed information about printing files.
-
- You can also load the output file into an editor or word processor for
- further formatting and modification before printing.
-
- Note: If you import the output file into a Windows application for editing
- and printing, you should select the whole text (highlight it) and set the
- font to a monospaced font. Not doing so will cause the horizontal spacing
- of the text to become uneven and the text will appear crooked. With
- monospaced (fixed-width) fonts, all characters have the same width (e.g., a
- narrow character such as an 'I' would take up the same space as a wide
- character such as a 'w'). An example of such a font is Courier New.
-
- Using Record Keeping
- ====================
-
- When the record keeping feature is turned on, the program saves the
- students' performance in records that can be later viewed on-screen or
- printed.
-
- Turn this feature on from the Teacher's Options menu. When a student
- finishes a game level or a quiz, a record of the student's performance is
- automatically added to the record keeping file. This record contains the
- student's name, the word list attempted, the percentage of correct answers,
- the percentage required for success, and whether the level was successfully
- completed.
-
- Viewing, Printing, and Deleting Records
- ---------------------------------------
- To view the saved records, choose View Records from the Teacher's menu. The
- records are displayed on the screen and you can press P to print them out.
- For more information related to selecting the print device, see the section
- "Printing Options," in the chapter "The Teacher's Options," earlier in the
- manual.
-
- The program saves the students' records in a file named WGC.REC that it
- maintains in the program's directory. New records continue to be added at
- the end of that file. If the record file gets too long with old records,
- you can delete it by pressing DEL while in the View Records screen. This
- deletes the entire file; so use with caution! The next time a record is
- saved after you have deleted the record keeping file, a new one is created.
- Page 13
- Using the Word List Editor
- ==========================
-
- Use the word list editor to customize the program by creating your own word
- lists. Use it to add your child's weekly word list, a list of specialized
- terms, or even a list of words in a foreign language.
-
- To start the editor, choose Word List Editor from the Teacher's menu. A
- custom word list can contain up to thirty (30) words. A minimum of ten (10)
- words is required for the custom list to be usable with the game.
-
- Each word entry in a custom word list consists of a word, its definition,
- and a sentence where that word is used. When entering the sentence, type an
- asterisk (*) in the position where the word should appear.
-
- The Word List Editor Menu
- -------------------------
- Press ESC to activate the word list editor's menu.
-
- The following describes the items available in the editor's menu.
-
- * Edit:
- Go back to the editor's screen.
-
- * Save List:
- Save the word list you are working on to a file. Enter a filename up to
- eight characters long and no drive, path, or extension. The program
- automatically appends a .DAT extension to the filename. The file is always
- saved in the program's directory.
-
- * Load List:
- Load a previously saved word list. You must first save any work in
- progress, otherwise it will be lost when the word list is loaded. A list
- box containing the filenames of the custom word lists appears. Choose the
- file you want to load.
-
- * Clear List:
- Clear the list you are currently editing. Use with caution; a cleared list
- cannot be recovered.
-
- * Show Words:
- Show all the words in the list.
-
- * Sort List:
- Sort the word list by the alphabetical order of the words. This operation
- is not reversible.
-
- * Insert Entry:
- Insert a blank entry at the current location in the word list.
-
- * Delete Entry:
- Delete the word entry the cursor is on. Use with caution; deleted entries
- cannot be recovered.
- Page 14
- Loading and Using a Custom Word List
- ------------------------------------
- Custom word lists you create in the word list editor can be loaded and used
- in the program. Once loaded, a custom word list can be used in all program
- activities: the game, the quiz, and in generating printed materials.
-
- To load a custom word list:
- 1. From the Main menu, choose Vocabulary Options.
- 2. For the Level option, choose Custom.
- 3. Choose the Datafile option.
- 4. A list box containing the filenames of the custom word lists appears.
- Choose the file you want to load.
- 5. The custom word list is read in and can be used in all program
- activities.
-
- The New Player Menu
- ===================
-
- The New Player menu lists all players who had signed in before. Choose your
- name from that list to continue the game at the point you left off, with
- the different options the way they were set the last time you played the
- game.
-
- If you need to add a new player, choose Add a Player. A text entry box
- appears and you can enter the new player's name. If the New Player list is
- full, the selection Add a Player will not show. You need to delete a player
- to create room for a new one. Select the player you want to delete and
- press DEL. This deletes that player's information and creates a space for a
- new one. Now the selection Add a Player appears and you can choose it to
- add a new player.
-
- The program keeps track of each player using their sign-in name. The
- information kept for each player includes their score, the game level they
- are at, the settings of the different options in the Game and Vocabulary
- menus, and what word lists they have successfully completed. The above
- information, together with the high scores list, are automatically
- maintained in a configuration file named WGC.CFG that exists in the
- program's directory.
-
- Note: The settings for the Required Percentage and the Record Keeping
- options (from the Teacher's menu) are not saved individually for each
- player. Rather, they are global options that are saved only once and apply
- to all players from the moment they are set or changed.
- Page 15
- Appendix A: The Game Levels
- ============================
-
- If you played the game in its entirety, you get to choose the level to play
- when you start a game. (Only levels 1-12 are available in the shareware
- evaluation copy.) Here is a list of the game levels:
-
- 1 The Plains
- 2 The Marshes
- 3 The Hills
- 4 The Town (1)
- 5 The Town (2)
- 6 The Drawbridge (1)
- 7 The Drawbridge (2)
- 8 The Outer Walls
- 9 The Curtain
- 10 The Top of the Outer Walls
- 11 The Gates
- 12 The Gatehouse
- 13 The Sentry Walk
- 14 The Watchtowers
- 15 The Courtyard
- 16 The Gardens
- 17 The Keep
- 18 The Hanging Gardens
- 19 The Great Hall
- 20 The Hallway
- 21 Maze of Rooms
- 22 The Basement
- 23 The Dungeon (1)
- 24 Secret Escape Tunnel
- 25 The North Tower
- 26 Hidden Passage
- 27 The Dungeon (2)
- 28 The South Tower
- 29 Secret Passage
- 30 The East Tower
- 31 The Labyrinth
- 32 The Deep Dungeon
- 33 The West Tower
- 34 The Armory
- 35 The Grand Puzzle Room
- 36 The Royal Chamber
-
- Page 16
- Appendix B: Troubleshooting and Customer Support
- ================================================
-
- * Problem: I can't get sound and/or music from my sound card.
-
- Make sure your speakers are connected correctly to your sound card and
- turned on. Make sure that the Sound option under the Game menu is set to
- Sound Card. Also, check that the Music option under the Game menu is set to
- On. If the program can't detect a Sound Blaster or compatible card, the
- Sound option will not list Sound Card as a selection, and the Music option
- will be hidden.
-
- The program supports only Sound Blaster and 100% compatible cards. If
- your card is not a Sound Blaster made by Creative Labs, Inc., please refer
- to your sound card manual for information on how to set it up in a Sound
- Blaster compatible mode. Some sound cards require you to load a device
- driver at boot time to set it up in a Sound Blaster mode. If your card
- cannot be configured as a Sound Blaster compatible card, it will not work
- with the program.
- Technical note: Your sound card's DMA channel should be set to 1, the IRQ
- number can be 2,3,5,7, or 10. Other settings are not supported.
-
- * Problem: I can't get sound and/or music from my sound card when running
- from Windows 95:
-
- Make sure you have a sound device installed under Windows 95. Check the
- System Control Panel, or Multimedia Control Panel for your sound card. If
- there's no Multimedia Control Panel, Windows 95 doesn't know you have a
- sound card. We also recommend that you close all open applications before
- you start the program.
-
- * Problem: I can't get sound and/or music from my sound card when running
- from Windows 3.1:
-
- We recommend that you close all open applications before you start the
- program. If that doesn't help, exit Windows 3.1 completely (by choosing the
- Exit command from the Program Manager's File menu-NOT by double-clicking on
- the DOS icon). Any sound problems must be solved in DOS first before you
- attempt running this program from Windows 3.1.
-
- You should be able to successfully run the DOS test and diagnostic
- software that came with your sound card and verify that it can generate
- sound and music. After you verify that your sound card is working correctly
- under DOS in a Sound Blaster compatible mode, start the program. Make sure
- that the Sound option under the Game menu is set to Sound Card. Also, check
- that the Music option under the Game menu is set to On.
-
- When you are successful in getting the sound working when running the
- program from DOS, you can try to run the program from Windows 3.1 if you
- want to. If you still have a problem with the sound only when running from
- Windows 3.1, consult the solution to the following problem.
- Page 17
- * Problem: I am running the program from Windows (3.1 or 95) and it is
- running erratically or I am encountering errors or lock-ups.
-
- Always use the PIF (WGC.PIF) to start the program, as opposed to using
- the executable (WGC.EXE). We also recommend you close all other
- applications before you start the program.
-
- Since the program is a DOS application, compatibility with all the
- different Windows configurations is not guaranteed. The solution may lie in
- quitting Windows completely to DOS. To quit Windows 3.1, choose the Exit
- command from the Program Manager's File menu (don't double-click the DOS
- icon). To quit Windows 95, click the Start button and choose Shut Down,
- then choose "Restart the computer in DOS mode." Now start the program from
- DOS. For instructions on how to start the program from DOS, see the section
- "To start the program from DOS," in the chapter "Getting Started" earlier
- in the manual. If the above solves the problem, always quit Windows and
- start the program from DOS. When you are done, you can reload Windows by
- typing WIN at the DOS prompt.
-
- * Problem: The program gives an error message on start up or fails to
- start.
-
- The program checks if you have the necessary system requirements before
- it tries to run. For information about the program's system requirements,
- see the section "System Requirements," in the chapter "Getting Started."
-
- If you start the program from DOS or from Windows 3.1 and it tells you
- there is not enough memory, chances are too much of your computer's memory
- is being used up by device drivers and TSRs (Terminate and Stay Resident
- utilities). Get rid of unnecessary drivers and TSRs by typing REM in front
- of the lines that load them in your AUTOEXEC.BAT and CONFIG.SYS system
- files, then reboot your computer and try running the program again. You can
- also use the DOS utility MemMaker to make more memory available for
- applications. Consult your DOS documentation for information about the
- MemMaker utility.
-
- * Problem: I have read this troubleshooting section, and the other relevant
- sections of the manual, but I still can't solve a problem with the program.
-
- You can contact us for technical support in one of the following ways:
- * Send us E-mail at: 71332.3605@CompuServe.Com
- On CompuServe, our ID is: 71332,3605
- * Fax us at: 1 (408) 224-4455
- * Call us at: 1 (408) 224-5519
- * Write use at:
- Adventure LearningWare
- 5667 Snell Ave. No. 236
- San Jose, CA 95123
- USA
- Page 18
- Appendix C: License Agreement
- =============================
-
- LIMITED WARRANTY
- ----------------
- THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS IS"
- BASIS. ADVENTURE LEARNINGWARE DISCLAIMS ALL WARRANTIES RELATING TO THIS
- SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY
- IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- NEITHER ADVENTURE LEARNINGWARE NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE
- CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY
- INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR
- INABILITY TO USE SUCH SOFTWARE, EVEN IF ADVENTURE LEARNINGWARE HAS BEEN
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE
- SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
-
- This agreement shall be governed by the laws of the State of California and
- shall inure to the benefit of Adventure LearningWare and any successors,
- administrators, heirs and assigns. Any action or proceeding brought by
- either party against the other arising out of or related to this agreement
- shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction
- located in Santa Clara County, California. The parties hereby consent to in
- personam jurisdiction of said courts.
-
- TRIAL USE LICENSE
- -----------------
- Word Games at Camelot is NOT a public domain program. It is copyrighted by
- Adventure LearningWare. This software and accompanying documentation are
- protected by United States copyright law and also by international treaty
- provisions.
-
- Adventure LearningWare grants you a limited license to use this software
- for evaluation purposes only. All rights not expressly granted here are
- reserved to Adventure LearningWare.
-
- LIMITED DISTRIBUTION LICENSE
- ----------------------------
- Any vendor who meets ALL the following requirements may distribute the
- product on any media, using any form of distribution channels:
-
- * All original files must be included unmodified.
- * Other than possibly an installation program, vendor will not add any
- software, utilities, or data files intended to work with, modify, or
- enhance the product in any way.
- * The product must be clearly identified as shareware; and the concept of
- shareware must be adequately explained.
-
- Adventure LearningWare may revoke any permissions granted here, by
- notifying you in writing. All rights not expressly granted here are
- reserved to Adventure LearningWare.
-
-